decisions = {
train_hamon = {
 is_high_prio = yes
 potential = {
 NOT = {trait = Hamon_User}
 NOT = {has_character_flag = vampire}
 NOT = {trait = Veteran_Hamon_User} 
 NOT = {trait = Expert_Hamon_User}
 NOT = {trait = Master_Hamon_User}
 NOT = {trait = Legendary_Hamon_User}
 has_artifact = elderscroll
 }

 allow = {
 NOT = {trait = wounded}
 has_artifact = elderscroll
 martial = 6
 age = 12
 }
 
 effect = {
 add_trait = Hamon_User
 
 random_list = {
50 = { martial = 2 }
50 = { add_trait = wounded}
}
}
  ai_will_do = {
    factor = 1
  }
 }
 
 train_hamon_2 = {
 is_high_prio = yes
 potential = {
 trait = Hamon_User
 NOT = {trait = wounded}
 NOT = {trait = Veteran_Hamon_User} 
 NOT = {trait = Expert_Hamon_User}
 NOT = {trait = Master_Hamon_User}
 NOT = {trait = Legendary_Hamon_User}
 has_artifact = elderscroll
 }
 
 allow = {
 NOT = {trait = wounded}
 trait = Hamon_User
 has_artifact = elderscroll
 age = 12
 wealth = 100
 prestige = 500
 }
 
 effect = {
 wealth = -100
 prestige = -500
random_list = {
70 = { add_trait = Veteran_Hamon_User
       remove_trait = Hamon_User }
30 = { add_trait = wounded}
}
}
  ai_will_do = {
    factor = 0.5
  }
 }
 
  train_hamon_3 = {
 is_high_prio = yes
 potential = {
 trait = Veteran_Hamon_User
 NOT = {trait = wounded}
 NOT = {trait = Expert_Hamon_User}
 NOT = {trait = Master_Hamon_User}
 NOT = {trait = Legendary_Hamon_User}
 has_artifact = elderscroll
 }
 
 allow = {
  NOT = {trait = wounded}
  trait = Veteran_Hamon_User
  has_artifact = elderscroll
 age = 12
 wealth = 300
 prestige = 1500
 }
 
 effect = {
wealth = -300
prestige = -1500
random_list = {
40 = { add_trait = Expert_Hamon_User
       remove_trait = Veteran_Hamon_User }
60 = { add_trait = wounded}
}
}
  ai_will_do = {
    factor = 0.5
  }
 }
  train_hamon_4 = {
 is_high_prio = yes
 potential = {
 trait = Expert_Hamon_User
 NOT = {trait = wounded}
 NOT = {trait = Master_Hamon_User}
 NOT = {trait = Legendary_Hamon_User}
 has_artifact = elderscroll
 }
 
 allow = {
  NOT = {trait = wounded}
 trait = Expert_Hamon_User
 has_artifact = elderscroll
 age = 16
 wealth = 500
 prestige = 2500
 }
 
 effect = {
wealth = -500
prestige = -2500
random_list = {
30 = { add_trait = Master_Hamon_User
       remove_trait = Expert_Hamon_User }
70 = { add_trait = wounded}
}
}
  ai_will_do = {
    factor = 0.5
  }
 } 
 
   train_hamon_5 = {
 is_high_prio = yes
 potential = {
 trait = Master_Hamon_User
 NOT = {trait = wounded}
 NOT = {trait = Legendary_Hamon_User}
 has_artifact = elderscroll
 }
 
 allow = {
  NOT = {trait = wounded}
 trait = Master_Hamon_User
 has_artifact = elderscroll
 age = 16
 wealth = 500
 prestige = 3000
 }
 effect = {
wealth = -500
prestige = -3000
random_list = {
20 = { add_trait = Legendary_Hamon_User
       remove_trait = Master_Hamon_User }
80 = { add_trait = wounded}
}
}
  ai_will_do = {
    factor = 0.5
  }
 }

finding_artifact = {
 ai = yes
 is_high_prio = no
 ai_check_interval = 24
 
 potential = {
 NOT = {has_character_flag = bizzare}
 }

 allow = {
   NOT = {trait = wounded}
  prestige = 1000
  wealth = 2000
 }
  effect = {
  wealth = -2000
  prestige = -1000
  
  random_list = {
  
   33 = { add_artifact = elderscroll
 set_character_flag = bizzare} 
  
  33 = { add_artifact = stonemask
 set_character_flag = bizzare}
  
  33 = { add_artifact = arrow
 set_character_flag = bizzare}
 
 
 }
  }

  }
 }


targeted_decisions = {
 
 hamon_heal = {
  is_high_prio = no
  filter = self
  from_potential = {
     OR = {
trait = Expert_Hamon_User
trait = Master_Hamon_User
trait = Legendary_Hamon_User
}
  }
  potential = {
   age = 12
   OR = {
trait = Expert_Hamon_User
trait = Master_Hamon_User
trait = Legendary_Hamon_User
}
  }
  allow = {
  Not = { has_character_modifier = hamon_heal_mod }
  }
  effect = {
         remove_trait = ill
		 remove_trait = pneumonic
		 remove_trait = syphilitic
		 remove_trait = leper
		 remove_trait = wounded
		 remove_trait = has_tuberculosis
		 remove_trait = has_typhoid_fever
		 remove_trait = has_typhus
		 remove_trait = has_bubonic_plague
		 remove_trait = has_measles
		 remove_trait = has_small_pox
         add_character_modifier = {
         name = hamon_heal_mod
         hidden = no
         years = 2
}
}
 }
 
  hamon_heal_court = {
  is_high_prio = no
  filter = court
  from_potential = {
     OR = {
trait = Expert_Hamon_User
trait = Master_Hamon_User
trait = Legendary_Hamon_User
}
  }
  allow = {
  Not = { has_character_modifier = hamon_heal_mod }
  }
  effect = {
         remove_trait = ill
		 remove_trait = pneumonic
		 remove_trait = syphilitic
		 remove_trait = leper
		 remove_trait = wounded
		 remove_trait = has_tuberculosis
		 remove_trait = has_typhoid_fever
		 remove_trait = has_typhus
		 remove_trait = has_bubonic_plague
		 remove_trait = has_measles
		 remove_trait = has_small_pox
         add_character_modifier = {
         name = hamon_heal_mod
         hidden = no
         years = 2
}
}
 }
 
 
 
 
} 